A promising and visually stunning setting with a decent story and two enjoyable protagonists at its core. However, the game does feature Ubisoft's standard 'quantity over quality' mindset, featuring a map that's too large, filled with too many repeatable activities. It's less pronounced than previous games, but still exhausting. The side-quests are uninspired, usually involving 'kill 100 of these' or 'collect 19 of these across the whole map'. The game also throws so many assassination targets at you that it's hard to keep track of who you're killing and why, made worse by the absence of a quest journal, replaced by an 'objective board' which offers more visual clutter than is needed. The game has a solid foundation and core, but would have been far better if they cut at least 35-40% of the content and doubled down on making the content which remained better and more intriguing. A step in the right direction, but we have a way to go, still.
keyboard_arrow_down
Comment