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Rating
star 3.7
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Beyond Oasis

1994-12-01
Developer:  AncientPublisher:    Sega Enterprises, Ltd., Sega Europe, Sega of America, Sega
gamepadLinux, Wii, Genesis/MegaDrive, Android, PC, Mac
Single playerBird view / Isometric
Puzzle
Role-playing (RPG)
Adventure
Action
Fantasy

Prince Ali has excavated a gold armlet which belonged to a powerful sorcerer. As soon as Ali tried on the armlet, a strange fire with a face appeared and spoke to him. “The power of the gold armlet is now your’s to wield. Find the four spirits this gold armlet governs and stop the evil ambitions of the one with the silver armlet.”

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ThePhenomenalSirReviewed a game
Beyond Oasis
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Another classic game from yesteryear that I had always wanted to try, this title is frequently compared to games like Secret of Mana, Link to the Past, and other SNES titles as though this was Sega's "answer" to those juggernauts of gaming. An answer it may have been, but certainly not the right one. While visually "decent" the game lacked the charm or beauty of its contemporaries, and just felt very "bright but blah" to me. This is nothing compared to the soundtrack, which was so utterly forgettable that after two and a half hours of play I literally cannot remember if caves, forests, and towns had different soundtracks or if the music stayed the same throughout. It didn't actively hurt me or irritate me, so there's that, at least. Gameplay-wise, it was obvious that the devs were trying to emulate the real-time combat of Secret of Mana, but yet again, I found the experience to be two-dimensional and just not very engaging. Breakable weapons, weird hitboxes, and ABYSMAL AI for both enemies and summoned spirits alike made the combat feel more like a thing that was happening than I thing I was doing. When you find yourself comparing the experience of ANY game to playing a Putt-Putt computer game, you're in dangerous territory. The real crime, however, was the sudden ramp up of cheap shots in the third (?) castle (?), where suddenly just as enemies were starting to get interesting, the game started throwing you into trap after trap, with no real way to respond other than to face tank attacks, learn from death, or just run around in a panic wishing Efreet would hit SOMETHING. On approach to the third shrine, I found myself locked into a narrow passageway where you are forced to fight never-ending waves of heavy enemies, while dodging jets of flame, while being pushed back by wind...and if you take even the slightest bit of damage, you get pushed back to the start. After 15 minutes of trying in vain to time my dashes, running out of all my healing items, and making exactly zero progress...I was done. Maybe I have bad taste in games, but I feel like the reward should be in the FUN you have playing a game, not the knowledge that you have, through sheer determination, pushed through a bland experience so you can say its done and never play it again...and that's what playing any more of this game would have been for me. I simply don't understand why people rate this game as highly as they do.
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