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Rating
star 3.8
Players

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Monster Train

2020-05-21
Developer:  Shiny ShoePublisher:    Good Shepherd Entertainment
gamepadSeries X|S, PC, iOS, PS5, XONE, Switch
Single player, MultiplayerSide view
Role-playing (RPG)
Strategy
Turn-based strategy (TBS)
Indie
Card & Board Game
Action
Fantasy

Hell has frozen over. Only you can protect the final burning pyre from the forces of heaven and restore the inferno. Monster Train brings a new strategic layer to roguelike deckbuilding, with three vertical playing fields to defend. Includes the released updates Wild Mutations and Friends & Foes! No playthrough is ever the same, it’s a fresh challenge every time. You’ll never play the same deck twice!

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HerbstcafeReviewed a game
Monster Train

1 hours

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(Angespielt)
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ZetsReviewed a game
Monster Train

16 hours

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Finished.
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SHIOANTReviewed a game
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SHIOANTReviewed a game
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AruvidoArchived a game
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It was pretty good but it didn't keep me interested for very long. I think it might have been because I had just played 200 hours of Slay the Spire.
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LanjusteArchived a game
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Es macht so viel Spaß. Deckbuilder, Roguelite, mit Multiplayer Herausforderungen. Gameplay, Artstyle und der Sound ist sehr gut gelungen. Nur noch schnell eine Runde...
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ForasteirosNerdsReviewed a game
Monster Train
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Outra perola não muito conhecida mas que vale a pena jogar, nós estamos no comando de um trem que possui a ultima chama ou energia para esquentar o mundo que esta congelando, nosso objetivo é eliminar todos os invasores do trem, um RPG de turno com cartas, não é tão difícil e da para zera em uma hora se você jogar direitinho, o gráfico é bonito e a dificuldade razoável, mesmo se você é derrotado recebe novas cartas e buffs o que o estimula fácil a querer jogar de novo e de novo...
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QueenEReviewed a game
Monster Train
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if you like slay the spire and games like that, you will love this
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this_LonerReviewed a game
Monster Train
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A deck building roguelike where you are the conductor of a monster train. You have access to a hero monster that leads the charge against waves of enemies that are trying to stop the fire in your train. Each run you decide what your main clan is and what clan will support it through each run. Depending on your choices your deck may have a specific play style that can either make or break your run. Besides that the game offers a variety of ways to make each play interesting such as difficulty, decision making, and buffing cards. The only issue I have is that each clan only offers specifically what it has and nothing that would likely synergize with what you are intending to build. I would like to see the game offer more hybrid units or recognize what your deck is trying to build towards in order to help you overcome the trials. Since a decision to draft a much needed new units or spells could end up whiffing instead.
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I did it! :)
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AirJohan
🙌 Blev några timmar verkar de som! 😊 Riktigt trevligt spel och blev ett stort fan av soundtracket. :)
GaltGarrison
haha ja man kan nog aldrig titta på mina spelade timmar. Har nästan alltid datorn igång och ofta spelen med fast jag inte spelar. Men jo har spelat en hel del :)
AirJohan
😊👍
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