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Doom

2024-08-08
Developer:  id SoftwarePublisher:    Bethesda Softworks
gamepadSeries X|S, PS4, PC, PS5, XONE, Switch
Single player, MultiplayerFirst person
Shooter
Action
Science fiction
Horror

The demons came and the marines died...except one. You are the last defense against Hell. Prepare for the most intense battle you’ve ever faced. Experience the complete, original version of the game released in 1993, now with all official content and Episode IV: Thy Flesh Consumed. A remaster of Doom made in the KEX Engine, community-published mod support, original midi soundtrack or the modern IDKFA version by Andrew Hulshult, Improved performance with multithreaded rendering, BOOM source compatibility, accessibility options and translated into eight new languages.

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BradaloopArchived a game
Doom
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Even after a full replay, Doom 1993 is still one of my favourite games, and perhaps my favourite game in the series. Despite the fact that the level design doesn't feel anywhere near as deliberate and confident as later games like 2016, there's just something I really enjoy about the more parred back, simplistic gameplay loop of the original.. Doom plays great even today - albeit with the control changes of modern ports - and absolutely deserves to be the cultural icon that it is. The vertical-agnostic aiming is contentious, but the game is built around this. While levels are generally quite vertical, with blind spots at times, you're generally given enough indication of where enemies are - either through sound cues, or being given the opportunity to move to better viewing angles. This is sometimes also used to surprise the player with enemies, but I don't think it's unfair or overwhelming at any point. Perhaps my only genuine issue with this system is enemies having infinitely vertical hitboxes, as this can sometimes lead to Pinkies biting you when you can't see them, or enemies stopping you from dropping down from a platform. There's a few levels in the main campaign that feel quite flawed - certain required, interactable objects aren't well-defined, there's a few inescapable death pits, and the difficulty of the 'bosses' is incredibly dependent on your current inventory - but I've once again come away from Doom with barely any criticisms of it. The difficulty of the overall game is somewhat nebulous - given that you can save at any point - but I personally think saving only at the start of each level provides the most fulfilling experience. Thy Flesh Consumed - Episode 4 of the game, added in the Ultimate Doom re-release - is a huge difficulty spike from the episodes that came before, and is probably my largest gripe with the overall Doom package. I can understand trying to cater to players who'd had almost three years of experience with the game, but I wish they'd kept the difficulty consistent with the original episodes regardless. Experienced players could've chosen higher difficulties if desired, and in fact they probably did; there wasn't really any reason to raise the difficulty, other than to make the hardest even harder. The difficulty curve of the episode in isolation also feels more like more of a difficulty slide - with the first set of maps probably being the hardest. Episode 4 feels kind of tacked on, but I ended up liking it quite a bit regardless. Andrew Hulshult's IDFKA soundtrack is great, and the option to play through the full game with it is great. It generally respects the original, to the point that you can't really go wrong with choosing either. This new port, using Nightdive's Kex Engine, might be the best official version of Doom that we've gotten. though I did have the game crash on me when opening the map at one point. Doom is great fun, even today, and it's one of the few older games that I'd consider timeless. Scouring each level, finding secrets, and finding the path forward, is really engaging, and Episode 1 - at the least - is a must-play for anyone interested in the history of games.
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