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Fire Emblem Warriors: Three Hopes

2022-06-24
Platforms: SwitchDeveloper: Omega Force, Team NINJAPublisher: Nintendo, Koei TecmoGame modes: Single player, Multiplayer, Co-operative, Split screenPlayer perspectives: Third person
Genres:
Role-playing (RPG)
Simulator
Strategy
Tactical
Hack and slash/Beat 'em up
Themes:
Action
Fantasy

Prepare for a different story set in the same universe as Fire Emblem: Three Houses. Shez, a mercenary whose team was decimated by Byleth in battle, joins the military academy of Garreg Mach Monastery and becomes a student in one of three classes, each including students from one of the three nations of the continent of FΓ³dlan. Like in Three Houses, the game allows players to decide which class to join, leading to different story paths and playable characters.

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RanaxaluArchived a game
Fire Emblem Warriors: Three Hopes

40 hours

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Reccomend for Fire Emblem 3 Houses Fans. Played Golden Deer, Story, and Soundtrack are fine. The characters were amazing and added new conversations.
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Fin 2
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Fin
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PlayerGamer17Reviewed a game
Fire Emblem Warriors: Three Hopes

40 hours

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jeux fait dans mon coin excellent spin off des warriors le gameplay et diffΓ©rent des hyrule mais reste bien la partie fire emblem et bien intΓ©grΓ© j'ai fait la route de Dimitri
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Ikarus
pffff a meme pas fait theehouse cette fraude
PlayerGamer17
un jours XD
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RandomGuyGamingArchived a game
More Fire emblem three houses goodness😍
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DrimezanArchived a game
Fire Emblem Warriors: Three Hopes

285 hours

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As someone who isn't a fun of musou/warrior type games, I can say that this is quite a fun game. Overall story isn't that great since the only good story in all 3 routes was Black Eagles route for me but I'll still give it a good rating since I still enjoyed it overall. Maddening mode was quite stressful though during the early parts of the route because you'll have to take care of your low level units especially the route exclusive ones. I don't think I'll replay this anytime soon though since all that action can take a toll on me compared to turn-based tactics like Three Houses.
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IkarusReviewed a game
Fire Emblem Warriors: Three Hopes
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vraiment bon jeux l'histoire et cool et c un bon defouloir
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SejitsunaReviewed a game
Fire Emblem Warriors: Three Hopes

10 hours

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Didn't finish it
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MorphyVTReviewed a game
Fire Emblem Warriors: Three Hopes
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Combining Fire Emblem: Three Houses, AND Musou? Take my money! Great game! Though I wish there were more unique movesets. The stories end abruptly as well. There's no sense of closure.
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BlissyMKWReviewed a game
Fire Emblem Warriors: Three Hopes
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Another Warriors game down. When I compare this to Fire Emblem Warriors, it's an overall better game in all aspects. The AI is generally smarter, there are still class options like Three Houses, which means you won't have 3 Pegasus Knights who are your only lance characters and also unable to dismount so they're always weak to bows AND all play the exact same. The way skills were modified to work in a hack and slash like this worked pretty well for some, and I liked the way combat arts and magic worked. The story, however, is another thing altogether. Yes, we have three routes, but Scarlet Blaze and Golden Wildfire, or at least the second half of it, are more or less the same story. "Church bad, obliterate Kingdom to wipe out Church, maybe throw in some slithery boys here and there." Hell, in Golden Wildfire, the Agarthans more or less vanish from the story entirely after the bandit problem chapter. I feel like with Golden Wildfire, we could've had a totally different story unrelated to Edelgard's war. The pieces were there with the Almyra chapters, but they didn't capitalize on it. Why is Claude not allowed to have his own story and always have to get shoved into Edelgard and Dimitri's problems? On top of that, changing the Alliance to the Federation felt like a real slap to the face for everything the Alliance stood for. Outside of that, Claude's just following step with Edelgard's plan, but he kills Rhea in the end, which is also a questionable choice. Scarlet Blaze is Crimson Flower if it wasn't so obviously rushed and made last like in Three Houses. I honestly prefer Edelgard's timeskip design in this game over Three Houses, but I still don't like her as a character. This is also the route you openly kill the most Kingdom characters in. Ingrid, Sylvain, Gustave (father of the year) and Rodgigue all die in this route regardless of your choices. I spared Annette because I refuse to kill her. But the whole "invade and wipe out the Kingdom because the Church runs deep in there" is a pretty bad look and makes Edelgard look like an evil conqueror...which she is. Azure Gleam is the best story in the game...again, at least in the first half. Instead of being about Edelgard's war, it's more about the Kingdom's internal issues, mostly caused by Cornelia, but at the very least, it was something different. Dimitri also had a nice support system that kept him from flying off the handle like the Flame Emperor moment in Three Houses. The second half, however, turns Edelgard into basically a puppet while Duke Aeigr is a puppet leader. The Agarthans are more or less the main villain here, unlike in Azure Moon where killing Thales was sort of just a convenience thing and Dimitri and friends never know he's an Agarthan. It's honestly a weird thing that all the second halves in this game suck. Speaking of second half, by recruitng Byleth, you get access to Chapter 15 and 16, which is the exact same chapter on every route and it's more or less forgotten about as if it didn't happen at all, so it really makes me wonder why they even bothered putting it in the game at all. I get they needed a reason to involve Byleth in the story...in a way, but the way they went about it was sort of flat. Music wise, it's a Warriors game. It's good music. But overall, I enjoyed it for the most part, and now I won't have to worry about finishing this game before Engage releases, which is apparently next month at the time I'm typing this.
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Scarlet Blaze, after 3,000 years, is complete. As a reverse of my Three Houses playthrough where I did Edelgard's path on Normal and all the others on Hard, I did Edelgard's path on Hard after doing the others on Normal. I personally am not a fan of Edelgard as a character. She was a blatant villain in Three Houses, but Crimson Flower tries to redeem her by making Rhea and Dimitri even worse than her in that route. In this game, I still can't agree with her ideology. On top of that, Chapter 12 is pretty much the exact same scenario as in Golden Wildfire, where we come close to a victory and then suddenly large scale bandit problems happen so cue retreat. I did like the whole "Ferdinand having to deal with his dad" situation in Chapter 13 along with the spectacle of the battle at the Valley of Torment in Chapter 14, but Chapters 15 and 16 coming after it totally ruin the impact of the moment, and like the other routes, it's acted like the whole thing never happens anyway. My problem primarily lies in how similar the general concept of both Scarlet Blaze and the second half of Golden Wildfire are the same. Both are "the church is evil, invade the Kingdom to go kill/"capture" Rhea. Then there was the final cutscene. Edelgard literally didn't get to do a thing. Thales and Rhea ended up taking each other out in the grand finale. It was honestly pretty disappointing.
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It's Claude time!
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Immaculate One!
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Seiros~
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Me & Claude! For a new Fodlan!!!
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MattiLarssonReviewed a game
Fire Emblem Warriors: Three Hopes
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Nice game.
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SalsaReviewed a game
Fire Emblem Warriors: Three Hopes
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I've had my fair share of musou games, but the last two published by Nintendo are currently my favorites: Hyrule Warriors Age of Calamity and this one. Tons of hours of great gameplay and storytelling.
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DarvlarReviewed a game
Fire Emblem Warriors: Three Hopes
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Just another "warriors" clone but skinned for Fire Emblem. Kinda meh...
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Well, I finished Golden Wildfire. I'm going to be honest, this path's second half is probably even worse than Azure Gleam. Claude joins up with Edelgard and decides "kill Rhea" is a smart idea because of some dubious letter, even though we barely see Rhea or have any evidence as to anything Edelgard is saying about the Central Church is true, but he just rolls with her word and invades the Kingdom. Then there's the matter of "blatantly leave Randolph for dead and not do the same for the person who started the war later in the game," something that is only called out on after Chapter 9 and never again. Generally, this felt like an Edelgard route, where Claude could do no wrong and nobody (aside from Lorenz) calls him out on his BS, only to go along with it anyway. So far, this is almost on Crimson Flower levels of bad writing. Speaking of which, my last route is the Edelgard route, which means more "anti Church of Seiros even though underground mole people with magic superweapons exist."
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