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Rating
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Metaphor: ReFantazio

2024-10-11
Developer:  Studio ZeroPublisher:    Atlus, Sega
gamepadSeries X|S, PS4, PC, PS5
Single playerThird person
Role-playing (RPG)
Turn-based strategy (TBS)
Adventure
Action
Fantasy

From the creative minds of the Persona series – Metaphor: ReFantazio marks ATLUS’ first ever, full-scale fantasy RPG, brought to you by director Katsura Hashino, character designer Shigenori Soejima, and composer Shoji Meguro. Write your destiny and rise above fear as you step into a fantasy world unlike anything you’ve seen before. Fraught with unsettling mystery, the kingdom stands on a precipice. Now, you must embark on a journey, overcoming obstacles and forging bonds with friends.

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kidoyuto92Archived a game
Metaphor: ReFantazio
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GOTY 2024
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Sever1nReviewed a game
Metaphor: ReFantazio
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Очень хорошая JRPG, с классным сюжетом, с отличным геймплеем и потрясающей музыкой, однако не хватило немного контента по городам (что-то наподобие как в якудзе) ибо в конце игры не хватает контента для занятий и просто приходиться пропускать дни, в остальном всё отлично
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GotinhaReviewed a game
Metaphor: ReFantazio

38 hours

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O jogo é excelente em diversos aspectos, porém demanda MUITO tempo. Pretendo muito voltar a jogar e zerar algum dia.
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connieamvReviewed a game
Metaphor: ReFantazio

68 hours

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100% Achievement 🏆
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JSoft11Archived a game
Metaphor: ReFantazio

80 hours

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Admito que não me prendeu no início, mas quando "desbloqueia" senti-me muito envolvido e interessado na história. A nível de gameplay, gostei das pequenas mudanças feitas pela Atlus. Se gostam de Persona, acho que Metaphor vai ser para vocês.
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shino5494Archived a game
Metaphor: ReFantazio

113 hours

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Atlus never fail
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methodkiritoArchived a game
Metaphor: ReFantazio

90 hours

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Incredible game, with amazing characters! I can see now why it won multiple awards, as it's definitely a masterpiece. I'm rewiring this as ranked one crasheed, but I wanna talk about the greatness of your companion being a fairy, as it not only is based in a fantasy world, but it almost feels close to how Link in Zelda would be traveling with Navi and Tatl around the world. This game helped me capture a lot of nostalga and more love for Atlus, as you can always count on them to create an amazing story and they delivered. The difference between this and Persona is that instead of Personas, this game went with a job based classed system similiar to the one in Final Fantasy 5. You get to master different classes and learn skills/passives over time. However some classes in Metaphor Refantazio require certain goals to be met. You get to take on the role of the Main character who actually has dialogue in certain scenes, which is hype because most protagonists in Atlus RPG games are known to be more silent in the games, but not this game! This game made me feel emotional at times, gave me laughs and so many warm moments through character interactions. Overall it's a must play, as either a lover of rpgs or a lover of fantasy. Fantasy is Alive! P.S Eupha's great!
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Anota! Anota!
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GuijustReviewed a game
Metaphor: ReFantazio

212 hours

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Exactly what I expected from a new atlus game, but with more linearity than I expected. It's a great game for entering the company's universe, and it's totally independent, which makes it easy to get into (ENG) Exatamente o que eu esperava de um novo jogo da atlus, porém com uma linearidade maior do que eu esperava. Ótimo jogo para entrar no universo da produtora e totalmente independente o que facilita tal entrada (PT_BR)
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NaickoArchived a game
Metaphor: ReFantazio

117 hours

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Ultimo "CAPOLAVORO" di Atlus. Questo gioco non è altro che un'esperienza che chiunque dovrebbe affrontare, capace di far riflettere su se stessi e sul proprio mondo. Questo titolo prende il meglio di tutti i giochi Persona e migliora aggiungendo un tocco tutto suo. Ne sono esempio i confidenti, molto più facili e gradevoli da affrontare lungo il proprio viaggio essi danno spazio anche ad attività secondarie. La difficoltà del gioco schizza alle stelle per poi abbassarsi e per poi ritornare difficile, sotto questo aspetto è molto instabile il gioco, ma nonostante tutto è sempre in grado di dare soddisfazione e accendere l'animo da completissimo del giocatore, che porta a sviluppare strategie sempre diverse. La storia anche se al inizio può sembrare rompere gli schemi della saga dei Persona, verso fine gioco si può notare come questi son presenti e ben visibili, ciò non toglie che la struttura della storia è ben fatta e riesce a fare vita ad un mondo fantastico con personaggi fantastici e dilemmi rapportati a questa civiltà... fantastica. Le soundtrack sono mozzafiato e super calzanti con il tema del gioco. Abbiamo la lingua Esperanto resuscitata, cantata da un Sacerdote buddista che porta le veci della band: Nam Jazz experiment. Quale combinazione migliori per narrare di un viaggio che si pone come obbiettivo quello di creare un paese utopico?! Il tutto con un tocco lirico che accosta molto bene gli scenari rurali e periferici di metaphor.
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Per le ost, un caso di lingua praticamente morta nel mondo pop videoludico lo riporta zenless col Cantonese, utilizzato molto nei jrpg anni 2000. Per la lirica, è un genere di "parlato" che si accomuna principalmente ad imprese eroiche o importanti, per questo si trova in altre opere fantasy o durante combattimenti di alto livello nella storia, infatti nella ost "ode to Heroes" si ha le reminescenza delle vicende che hanno portato a quello che ovviamente hai visto sul tuo monitor. Non a caso SOLO le fasi importanti riportano la lirica nelle ost. Per la narrazione voglio solo criticare un piccolo dettaglio che mi dà molto fastidio durante i dialoghi, ma è una questione più personale che altro, cioè durante i momenti importanti alcuni personaggi fanno la caricatura da "ah allora è così" creando soluzioni affrettate, i casi sono molto pochi in cui succede, ma quando succede si rompe il flusso del dialogo perché sono linee di dialogo che si potevano evitare
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Per quanto riguarda le ost mi ritrovo concorde con quanto hai detto, l'hai espresso in modo più chiaro di quanto abbia fatto io. Per quanto riguarda i dialoghi... si è vero per fortuna è un inezia in confronto al plot generale del gioco, ho cercato di riassumere la recensione senza fare troppi criticismi che avrebbero portato ad allungarla inutilmente, vorrei che venisse letta da più gente possibile, soprattutto nella mia cerchia di amici.
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TraynHeartnetArchived a game
Metaphor: ReFantazio

130 hours

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Atlus vuelve hacerlo y sorprendiendonos con un juego saliendo de lo habitual... Pero a la vez siendo lo mismo. El juego abarca un mundo de fantasia con una historia interesante, unos personajes llamativos, unos diseños de enemigos increibles y una manda sonora bestial (aunque no tan recordada quitando 3 temas contados) Su puntos flojos es el tema de diseños de mapas que quitando los principales los secundarios quedan repetitivos. Un sistema de tiempo que pensandolo en frio no tiene mucha logica que este y se nota que lo pusieron solo por la saga Persona y un potencial en la historia que aun siendo buena de base se nota que podria haber dado mas de si
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adaniil2Reviewed a game
Metaphor: ReFantazio

110 hours

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Good game, but not as entertaining as Persona games. And visually feels like ps3 game, which is not good for big jrpg in 2024.
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bestingo_Reviewed a game
Metaphor: ReFantazio

75 hours

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Лучшая игра 2024 года. Какого хуя в 2024 году не вышло ничего лучше?
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ChaosXelocArchived a game
Metaphor: ReFantazio

139 hours

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Despite all my complaints throughout the playthrough, I have to emphasize that they come from my love and passion for games, and I always want to see them at their best! Metaphor was essentially a Persona game in almost all but its name. The calendar system and social links make a return, but with the spin of being in a medieval fantasy world where you travel from town to town. The music was great, the characters were entertaining, the gameplay was solid, and the artwork was sublime. By the end though, there were a few misgivings I had about the story and other details that prevented Metaphor from being even a 9/10 game for me. Most of this is covered in my various rants throughout the stream, but I ended up enjoying the finalized gameplay loop less than other recent Atlus games, despite all the great QoL refinements that Metaphor made and initial excitement I had for each session. There are differences with the Archetype system when compared to personas/demons that I don't enjoy as much. Additionally, most of the optional content of the game felt of a significantly lower quality when compared to the main scenario (don't even get me started on NG+ and the Superboss in it). Dungeons felt very generic and most environments outside of towns weren't given much attention or detail. Lastly, the story didn't capture me as much in the back half of the game. All that said, Louis was an amazing villain, and is probably the highlight of the game for me! I'll continue listening to the music after the fact as well, but overall I'd say that I simply enjoyed my time, but I'm ready to move onto other games.
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EnkanisReviewed a game
Metaphor: ReFantazio

100 hours

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Подарунок для фанатів епікJRPGфентезі. Не Персона, але геймплейно багато в чому "зручніша". Історія все ж трохи затягнута і це дуже відчувається в останніх 20% гри.
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Samurai Archetype
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The book for fantasy
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