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Rating
star 4.1
Players

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Sonic Rush

2005-11-15
Developer:  Sonic TeamPublisher:    Sega
gamepadNDS
Single player, Multiplayer, Co-operativeSide view
Platform
Action
Kids

Sonic the Hedgehog has a new partner, Blaze the Cat, in this fast-paced platformer, Sonic Rush. You can play as either Sonic or Blaze as you try to track down powerful Sol emeralds. Sonic Rush displays the level over both screens, allowing for screen-spanning jumps and dives. Some gameplay modes include stylus support as well. Designed as a 2.5D side-scroller, Sonic Rush is the first game in the Sonic series to explore both 2D and 3D venues by combining two-dimensional environments with three-dimensional models. In 2007, the game received a sequel, Sonic Rush Adventure.

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SparkStarVTReviewed a game
Sonic Rush
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Man I love Sonic Rush. This game hurts but when you get used to it, spamming tricks, listening to music and hitting boost makes my brain have happy chemicals.
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radlegowaffleReviewed a game
Sonic Rush
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i NEED this game on pc i love playing as blaze so much. i also loved the "visual novel" kinda thing they had going on. ost is also insanely good
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BradaloopArchived a game
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Despite its name, Sonic Rush might be the slowest paced Sonic game I’ve played since the original. Levels are littered with death pits and sections of precise platforming, and almost every stage gimmick feels either finnicky, unintuitive, or tedious. A large amount of these stage gimmicks comprise of auto-scrolling sections, and many acts inexplicably throw you into combat rooms that don’t unlock until you’ve beaten every enemy. Bosses – of which there’s thankfully only one per zone – also require eight hits to be defeated, and are also largely a waiting game. The death pits, arduous bosses, and poorly introduced level gimmicks make this one of the most difficult 2D Sonic games. Two of the later zones introduce mechanics that allow you to fly through the air, and these are both introduced over instant kill lasers. If you mess them up at all you’re forced to start from your last checkpoint; serves you right for simply trying to get to grips with them. Your death is swift at least, unlike with the death pits that are often surprisingly deep, but this feels kind of terrible. The rocket mechanic in particular feels incredibly unintuitive, with left and right presses angling it up and down, for some reason. If the stages are fresh in your mind, the somewhat annoying obstacles and death pits do make the game quite satisfying to replay – as you can maintain your speed due to prior knowledge of these – but I don’t feel as though there’s enough done to telegraph these on your first try. Game overs require you to play the whole zone again, compounding this. I really didn’t like how either character controlled in this at first, coming from Colours DS and Generations 3DS – where Sonic could boost in mid-air – but I quickly got used to it. The levels clearly weren’t designed with skipping large sections in mind, and you’d likely end up in an instant-kill pit if you tried to mid-air boost for any extended period. What bothered me far more was the fact that springs and jumps put Sonic and Blaze into freefall, where they’re vulnerable and can’t jump on enemies. A lot of enemies are positioned near the end of ledges, and this makes it so that you have to land first and then kill the enemy, rather than bouncing off them in a ball - as is typical with most Sonic games. This happens often, and it just kind of kills the flow. Using Sonic’s mid-air dash or Blaze’s hover – by pressing R – still keeps you in this vulnerable state, and you’re generally not able to clear the enemies with these. While the precision platforming slows the pace at times, the game often requires you to complete these quickly – these segments often comprise of falling platforms. It feels good to get these done quickly, but these platforms are relatively thin, and the hinge often obscured the where the next platform I needed to jump to was. As with Rush Adventure and Colours, Rush spans both the top and bottom screens, with the hinge is considered ‘in front’ of the world at all times, though this doesn’t seem to be an issue in any of the later games. I really don’t appreciate how Blaze and Sonic’s campaigns use the exact same levels. They’re reordered slightly, but it – or at least the fact you need to beat both campaigns to fight the true final boss – feels like padding. As with most Super Sonic bosses, this true final boss also completely sucks - it introduces a completely new control scheme, rather than being the culmination of all the player has learned. Sonic’s sections of this also requires quite precise deflection of the boss’s attacks, and this is kind of difficult with the d-pad. This may be better on the 3DS, with the circle pad making diagonal inputs easier, but I genuinely never got past phase 2 with Sonic. I’m unsure whether it was a glitch, or genuinely how the game works – not resetting the final boss’s health upon deaths – but the boss never transitioned to Blaze’s screen on the attempt that I beat it. Despite how simplistic the game looks visually, it also suffers from a lot of slowdown, particularly in the boss fights and the second-to-final boss. I’ll admit that I sucked at this fight in particular, but the constant lag really didn’t help matters. This boss also has an attack that crushes you if you hit it in any way, even if you’re not positioned below it. The boss of Leaf Storm has an attack where you need to jump over a spinning cylinder, and this - if you fail to clear it with a jump and don’t hold the direction opposite to the way it’s moving - drags you to the edge of the stage and instantly kills you. I really, genuinely and sincerely, did not enjoy any of the boss fights. They’re only better than Superstars’ due to the reduced number of them. I enjoyed my time with periods of Sonic Rush, but I generally think it’s super skippable. I didn’t finish the game when I first played it when I was younger, and I think I was probably better off.
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dottieElkArchived a game
Sonic Rush

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its a sonic game
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ThisGuyMike_Reviewed a game
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DNF
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rubensuitoReviewed a game
Sonic Rush
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El primer juego boost en 2D de Sonic y bastante bueno.
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rubensuitoReviewed a game
Sonic Rush
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Un juego bastante divertido a la par de difícil. El primer juego con la fórmula del boost en 2D y la utiliza muy bien. El usar tanto a Sonic como a Blaze es muy divertido con sus pequeños cambios que hacen más único el gameplay de cada personaje.
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PinkboiMeepReviewed a game
Sonic Rush
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blaze my goat, also holds a special in my heart along side mario kart DS
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