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ReggieDubs

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ReggieDubsadded a game to Playing
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ReggieDubsReviewed a game
Outer Wilds
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This game is truely wild. I needed help figuring out what to do from my friend Kora because I'm dumb lol. It was a fun game though! I can't talk much about it because it's a spoiler heavy game and it is strongest when you don't know much about it. I'd recommend it to people who like large scale long term environmental puzzles, sci-fi lore, and trying not to get your ship sucked into the sun.
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    Outer Wilds
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    This game is truely wild. I needed help figuring out what to do from my friend Kora because I'm dumb lol. It was a fun game though! I can't talk much about it because it's a spoiler heavy game and it is strongest when you don't know much about it. I'd recommend it to people who like large scale long term environmental puzzles, sci-fi lore, and trying not to get your ship sucked into the sun.
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    Gravity Circuit
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    This game fucks hard. The gameplay is nutty. It allows you to cancel a ton of your animations into other moves, leading to very free flowing movement that allows you to just kinda do whatever you want. Everything feels super good in this game. The music rocks, the characters are cool, all the different power ups are fun to play with, the grappling mechanic is so fun and allows you to grapple almost anything. The only real complaint I have is the exposition dump at the very end. It's such an unnecessary slog. A big robot head talks at you and tells you his back story of how he comes from planet Cybertron or whatever blah blah blah and answers questions you never had nor would care about because none of them have any weight or meaning to them throughout the game. Every villain you fight has a short monologue before their death akin to "Heh... you only know half the truth... I guess that makes sense..." before they fucking explode and you grab their cool head piece for your trophy collection at HQ. Those would have been the moments to maybe present the questions to the main character and to the audience about why everything was the way it was. Or even have the Main Character ask questions. Most of the time he's just being told what to do and goes along with it. He hardly has any input ever. Most of his dialogue consists of "...", like I know you want him to be cool and mysterious, but you can still have him ask questions about who he is or where the robots come from or whatever else you want the story to be. We already KNOW he's cool because he can grapple and throw and so super moves from fighting games!! He's not gonna lose any of that just because he has some reasonable questions. I feel like if this game cared about its story then it could have been paced much better rather than dumping it on you at the end and expecting you to care right before the final battle. This game rules tho, you should pick it up and just mash A through the story at the end.
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