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BlissyMKW

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I do stuff and things. Likes RPGs and occasionally other stuff.
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BlissyMKWArchived a game
Persona 3 Reload: Episode Aigis

29 hours

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Right away, I am docking 1 whole star based entirely on Atlus lying about not intending to release The Answer. Also the fact this is 30 dollar DLC when it was in the base disc of FES. You win that round, FES purists. (Like base Reload, I played on Hard. I did not fight Joker.) Your enjoyment of this DLC hinges on 1 major question: do you REALLY like the combat system of Persona 3 Reload? If so, then you will get a lot of enjoyment of this, as combat is the central focus with story being given to you in pieces until they flood you with it at the last 2 hours. If you don't, you're gonna have a bad time. From this point on, when I say "The Answer," I am referring to Episode Aigis as well as they're primarily the same in all aspects. Combat and the exploration of the Abyss of Time is the central focus here. There are events when you acquire certain items to obtain traits you also had on characters in the main story, but beyond that this is a DLC light on story until the end. That's not to say the story parts we do get are bad. No, when the story takes center stage, it's good, it's just all the fighting and running around you need to do to get there that could slowly whittle away at whether or not you want to keep pushing on. For the people who played Persona 3 more for the life sim stuff and less the combat system, I'm going to use a point touted by people in the past. If you really, really don't want to go through 100+ more floors of a dungeon like Tartarus, I would advise just watching the cutscenes on YouTube. The constant encounters can honestly feel like a slog, especially for those who weren't big on RPGs in the first place. Outside of that, Ken got the glowup of the century. No longer locked to being unusable for about half the game, he can actually be used from the start. In exchange, however, Yukari was nerfed to oblivion. Ken gets Mediarama very early on. Yukari doesn't get it until around Level 50 or so, and since Metis gets Garula and Garudyne, you don't need Yukari much anymore. Ken's second Therugy, once you eventually get it, is amazing. Koro also saw a bit of a nerf since Power Howling, is second Therugy, isn't given to you at the start and his decent Slash skills that scaled based on moon phase are gone. Ken at least gets Myriad Arrows later down the road if you don't want/need to use magic. Like base Reload, with the right setups, you can very easily turn the lategame into "phys nuke simulator" with Seigfried and I eventually added Masakado to the mix. The equipment with random benefits behind Monad Doors was also a nice addition to make the phys nuking even better, since I got Auto-Charge accessories for Metis and Junpei, who turned into wrecking balls of death against anything that didn't block or repel phys. As someone who doesn't hate Reload's combat, I will admit, the overload of fighting did slowly start to ware me down a bit in terms of motivation to finish. I only died once in my whole playthrough because Junpei crit me with his Therugy, and otherwise had little trouble pushing through encounters. While the story is worth it for closure of Persona 3's story, it really depends on the person deciding to push their way through this one when the amount of story content is so light until the end. Even so, in a way, I am glad I was finally able to experience The Answer in some form. I know the purists suddenly love The Answer because of their hatred for Reload as whole and therefore hate Episode Aigis, but those people treat Nocturne like a 11/10 game and act like anything else is the worst game ever made. Anyway, hopefully this is the last time I talk about the purists. (Also I rounded up my final playtime to about 29 hours since Erebus + cutscenes probably took 30+ minutes).
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    Persona 3 Reload: Episode Aigis
    PS4
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    29 hours

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    Right away, I am docking 1 whole star based entirely on Atlus lying about not intending to release The Answer. Also the fact this is 30 dollar DLC when it was in the base disc of FES. You win that round, FES purists. (Like base Reload, I played on Hard. I did not fight Joker.) Your enjoyment of this DLC hinges on 1 major question: do you REALLY like the combat system of Persona 3 Reload? If so, then you will get a lot of enjoyment of this, as combat is the central focus with story being given to you in pieces until they flood you with it at the last 2 hours. If you don't, you're gonna have a bad time. From this point on, when I say "The Answer," I am referring to Episode Aigis as well as they're primarily the same in all aspects. Combat and the exploration of the Abyss of Time is the central focus here. There are events when you acquire certain items to obtain traits you also had on characters in the main story, but beyond that this is a DLC light on story until the end. That's not to say the story parts we do get are bad. No, when the story takes center stage, it's good, it's just all the fighting and running around you need to do to get there that could slowly whittle away at whether or not you want to keep pushing on. For the people who played Persona 3 more for the life sim stuff and less the combat system, I'm going to use a point touted by people in the past. If you really, really don't want to go through 100+ more floors of a dungeon like Tartarus, I would advise just watching the cutscenes on YouTube. The constant encounters can honestly feel like a slog, especially for those who weren't big on RPGs in the first place. Outside of that, Ken got the glowup of the century. No longer locked to being unusable for about half the game, he can actually be used from the start. In exchange, however, Yukari was nerfed to oblivion. Ken gets Mediarama very early on. Yukari doesn't get it until around Level 50 or so, and since Metis gets Garula and Garudyne, you don't need Yukari much anymore. Ken's second Therugy, once you eventually get it, is amazing. Koro also saw a bit of a nerf since Power Howling, is second Therugy, isn't given to you at the start and his decent Slash skills that scaled based on moon phase are gone. Ken at least gets Myriad Arrows later down the road if you don't want/need to use magic. Like base Reload, with the right setups, you can very easily turn the lategame into "phys nuke simulator" with Seigfried and I eventually added Masakado to the mix. The equipment with random benefits behind Monad Doors was also a nice addition to make the phys nuking even better, since I got Auto-Charge accessories for Metis and Junpei, who turned into wrecking balls of death against anything that didn't block or repel phys. As someone who doesn't hate Reload's combat, I will admit, the overload of fighting did slowly start to ware me down a bit in terms of motivation to finish. I only died once in my whole playthrough because Junpei crit me with his Therugy, and otherwise had little trouble pushing through encounters. While the story is worth it for closure of Persona 3's story, it really depends on the person deciding to push their way through this one when the amount of story content is so light until the end. Even so, in a way, I am glad I was finally able to experience The Answer in some form. I know the purists suddenly love The Answer because of their hatred for Reload as whole and therefore hate Episode Aigis, but those people treat Nocturne like a 11/10 game and act like anything else is the worst game ever made. Anyway, hopefully this is the last time I talk about the purists. (Also I rounded up my final playtime to about 29 hours since Erebus + cutscenes probably took 30+ minutes).
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    2024-09-10 - 2025-01-16
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    The Legend of Heroes: Trails through Daybreak
    PC
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    91 hours

    (Actual finish time is 91 hours. I was alt tabbing a lot to check other things.) Back when this game was still Japan exclusive barring the fan translation, a lot of people hyped up this game...and I can see why they did. This is still very much a Trails game, so if you've been playing in the story order and got this far, you're probably already a fan of the series. I will admit I didn't get REALLY invested in the story until a certain serious event at the end of the Intermission, but once that point happens, the story slams on the gas and doesn't let go very much. At that point, it does the traditional Trails thing of not respecting your time anymore because the show must go on. Now before I get to anything else, I want to talk about what I didn't really like about the game, and it's mostly about combat. When I saw the game would have a hybrid system of field combat and the usual command battle system, I will admit, I was a bit iffy about the field combat, and I was a bit right to be. This is very much a first game in an arc, meaning things are a lot more basic in terms of combat, and field combat was the poster child for this. You can do a combo, dodge, and do a charge attack when your meter is full. That's pretty much it. Not much going on there, but I'm sure the next game will expand on the field combat and add some spice to it. Command battles are still typical Trails things. You have arts, you have crafts, arts are meh until Arc Feather becomes easy to get on your casters (around Chapter 4), then you smash your enemies kneecaps with arts spam from your casters and get free extra damage and sometimes delay with Arc/Judgement Feather. Van being able to attract aggro very much helped this tactic of arts nuking, especially since tactics like damage reflection and dodge tanking have seen severe nerfs. One thing, however, wasn't. Presenting Colbalt Curtain, an incredibly fair and balanced craft that I'm expecting will probably get nerfed into the ground in the near future...or Risette will end up being heavily limited. Now, going back to Arc Feather, I mentioned I had easy access to it in Chapter 4. I didn't do any major speith farming until the final dungeon when I was grinding Holo Cores. A lot of the good Shard Skills aren't really avaliable until halfway through the game where better value quartz become able to be made instead of the limited number you find in chests, which is about at Chapter 4. The one change I wasn't too big on at all was the boost system. It's pretty much a similar system of how bosses in Cold Steel 3-Reverie were forced to waste their turn enhancing before they could use their S-Craft, but this time the player is bound to this system while bosses can S-Craft so long as their HP is in the right range. At the same time, however, is it so easy to accumulate boost meter that this whole thing feels pointless beyond the bonuses you get from the character's respective Holo Core, from faster cast times to shorter delay after using S-Crafts. I get it's a balancing mechanic so you can't just bash everything's skull in the way Cold Steel 2 Laura could with ease using her S-Craft. Story wise, this is a Trails game. Sure, the pacing's not the best in the universe, but once things get going, they get going. I like it that way, so it's fine that the pacing isn't super buttery smooth. RPGs are typically slow burns, anyway. If I had to give this game a general rating, I'd give it a 4/5. While I did enjoy the story, it's more of the basicness of the combat that prevents it from reaching 5. Colbalt Curtain is fair and balanced.
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    2024-07-06 - 2025-01-04
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Some point a few years ago emoji_events

Completed with no equips

Beat the game with no equipment on Mario, Luigi, or Bowser. Blizzard Midbus and Dark Fawful were rough because they did too much damage.
 timer

New Game Adventure Mode

1:30:04
6/9/2022 timer

New Game All Levels

5:07:49
Choked hard on Valley, hyper choked on Search for Cia, sniped by a mini Imprisoned on Demon Lord's Plan, but good Ganondorf 1, Liberation, Other Hero, and Shining Beacon. Still 3rd place, but I'm satisfied for now.
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