Customize Consent Preferences

We use cookies to help you navigate efficiently and perform certain functions. You will find detailed information about all cookies under each consent category below.

The cookies that are categorized as "Necessary" are stored on your browser as they are essential for enabling the basic functionalities of the site. ... 

Always Active

Necessary cookies are required to enable the basic features of this site, such as providing secure log-in or adjusting your consent preferences. These cookies do not store any personally identifiable data.

Functional cookies help perform certain functionalities like sharing the content of the website on social media platforms, collecting feedback, and other third-party features.

Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics such as the number of visitors, bounce rate, traffic source, etc.

Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors.

Advertisement cookies are used to provide visitors with customized advertisements based on the pages you visited previously and to analyze the effectiveness of the ad campaigns.

Other uncategorized cookies are those that are being analyzed and have not been classified into a category as yet.

Rating
star 2.6
Players

14

Filter reviews on score

Strider

1989-03-01
Developer:  Capcom, CapcomPublisher:    Capcom, U.S. Gold, Sega Enterprises, Ltd., Tec Toy
gamepadArcade, Sharp X68000, C64, ZXS, Wii, Genesis/MegaDrive, Atari-ST, DOS, Amiga, WiiU, PS1, ACPC, SMS
Single player, MultiplayerSide view
Platform
Arcade
Action
Science fiction

The controls of Strider consist of an eight-way joystick and two action buttons for attacking and jumping. The player controls Hiryu himself, whose main weapon is a tonfa-like plasma sword known as "Cypher". He can perform numerous acrobatic feats depending on the joystick/button combination used. Pressing the jump button while Hiryu is standing still will cause him to do a regular vertical jump, while pressing the jump button while pushing the joystick left or right will enable him to do a cartwheel jump. Hiryu can also slide under or through certain obstacles and enemies by first crouching down and then pressing the jump button. As well as his sliding move, both jumps can also be used to destroy weaker opponents. Hiryu is able to latch onto certain platforms, and climb across walls and ceilings using a metallic hook. While running down a sloped surface, Hiryu can gain enough momentum to allow him to do a longer cartwheel jump than usual. Numerous power-ups can be obtained from item boxes carried by certain enemies. These includes an extension to Hiryu's attack range that lasts for one hundred slashes, two types of health aids (represented by the kanji used to write Hiryu's name: 飛 and 飛竜), a max health extension (represented by the kanji 竜, the second character in Hiryu's name), an extra life, and a power-up that not only makes Hiryu invulnerable to attack but also increases his own attack abilities via shadow images of himself for 15 seconds.[3] Hiryu can also summon robotic companions known collectively as "options" that help him fight enemies. These consist of up to two mushroom-like droids, a saber-toothed tiger and a hawk, known individually as Option A, B and C respectively. The game has five stages: the Kazakh Soviet Socialist Republic (called "St. Petersburg" during the arcade game's attract sequence), the Siberian Wilderness, the Aerial Battleship Balrog (געלראב), the Amazonian Jungle, and the Grandmaster's lair itself, the Third Moon. Each of the stages is divided into a number of smaller sections, each with their own time limit and checkpoint location. The player has a three-point health gauge (which can be increased to five points with the health extensions. Hiryu will lose a life when either his health gauge is fully depleted, by moving him off the screen entirely (like falling into a bottomless pit) or when the game's timer reaches zero. It's Game Over when all of Hiryu's lives are lost, but the player can be given the opportunity to continue.

local_fire_department

Popular among players

diamond

Champions

What's a champion?info

Let's Celebrate Your Contribution to Games!

Did you help shape, promote, or otherwise contribute to make this game a reality? Join us in recognizing the community effort that makes games come to life!

Champion example
chat

Create a post

BradaloopReviewed a game
Strider

1 hours

star
star
star
star
star_outline
star
Strider honestly starts off pretty alright. The game has an interesting setting, and it’s not all that difficult, despite originally being an arcade game. Enemies are generally easy to react to and the continue system is pretty generous. Continues are also infinite in this version of the game. Despite this, it doesn’t feel as mind numbingly easy as its sequel, as your main challenge in Strider is to get to the end, rather than to get higher scores. I played the game largely using and abusing the rapid-fire button though – which I assume was not present in the arcades – and it’s quite clear that you are expected to rapidly mash attack if you’re not using this. While enemies are generally easy to react to, this is only if you’re attacking quickly. Attacking fast is the best form of defence against approaching enemies – defeating them before they can damage you – and this really requires spamming the button if you’re pressing square. I’m not generally a fan of mashing in games, even when its part of the intended difficulty, so I’ve perhaps played Strider “wrong” as a result, but I don’t think I’d have finished it otherwise. While the first few stages are generally not that difficult, enemies and obstacles do become packed more closely together and your play space becomes tighter. It becomes a lot harder to react to things, and the last level is kind of brutal. If it weren’t for the infinite continues, I’d go so far as to say that the last level would be close to impossible for most to finish. As a result, I don’t think the game is really all that good – the difficulty feels more artificial than fairly challenging. I can respect it in the context of the time though, it’s actually one of the better arcade style games that I’ve played.
chat

Comment

quizFAQheadset_micSupportopen_in_new
DiscoverFeed

RankOne Global

Your Life In Games

Follow us


© 2025 RankOne Global AB. All rights reserved.